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To view a legend, choose Legend from the View menu, and choose the appropriate item (Overlay or Base) from the cascading menu.
First, let us discuss the window for the overlay legend. We will discuss the window for the base legend below.
The overlay legend is created when you add graphic characteristics
specifications with the Description field filled in. If you've
never filled in the Description field, you will have no overlay
legend. (If you don't know how to add or edit graphic
characteristics, see Edit Graphic
Characteristics.)
For each graphic characteristics specification with a description, there will be one entry in the overlay legend. Entries for pointnodes will be at the top; entries for lines will be at the bottom.
On the left of each entry is a representation of the graphic
characteristics that were set by the specification. On the right is
the description.
When finished viewing the legend, you may click Close , or you may just move it out of the way and keep working.
Since only the specified graphic characteristics are shown, the
question arises, "what if a label style is specified, but no label
text?", or "what if a symbol/ring color is specified, but no symbol or
ring?"
The answer to the first question: the word "Label" is displayed in
the specified style.
The answer to the second question: a small
rectangle is displayed in the specified color.
Otherwise, graphic characteristics that are not specified are
displayed with default values in the legend. For instance, label
text, bitmap symbols, rings, and lines are set to black unless another
color is specified. Lines and rings are thin and solid unless
specified otherwise.
Because the size of a ring will vary with the scale (except when using
pixels to specify the radius), and will usually be different for
each object (when the radius is set to an attribute field), no attempt
is made to indicate the size of a ring. In the legend, a ring will
always be just big enough to surround the label and/or symbol, if any.
Because the final graphic characteristics shown for each object are the
cumulative result of all specifications that apply to it, you need not
define a legend entry for each possible set of characteristics. You may
treat each characteristic (e.g., line width, color, dash style)
separately.
For instance, say you use line width to represent five different
classes of road, from dirt roads to divided highways. Then you use
color to represent four different levels of government that provide
the funds for maintaining the roads, from local to federal government.
And, finally, you use solid lines to represent existing roads, a dashed
line to indicate roads under construction, and a dotted line to
indicate proposed roads.
If you do the math (5 x 4 x 3) you can see that there are sixty
possible combinations. (OK, granted, proposed federal dirt roads are
probably pretty rare, but there are still a lot of valid possibilities
here.) Do you want to create a specification and legend entry for
each possible combination? You can if you want. But usually it makes
sense to just create a specification for each individual
characteristic. In this case, that would result in only a dozen
specifications and entries in the legend.
Creating a good legend is not an exact science. For a simple map it
will probably be simple. For a complex map it takes a bit of thought.
Usually it is best to minimize the number of entries in the legend.
Here is an example of a legend from an index map which shows a grid of
quadrangles and which of three themes are available for each. There
are actually eight possible combinations of themes. So we could show
all eight (i.e., "none", "Transportation", "Boundaries",
"Transportation and Boundaries", etc.), but if we show only these
three, folks should be able to figure out the other five.
Perhaps the best way to learn about overlay legend entries is to leave the window open and experiment by repeatedly editing one or more graphic characteristics specifications (with the Description field filled in).
Here is the window for the base legend. Entries for polygons are at the top; entries for lines are at the bottom. (This legend is bigger than its window, so you will need to use its scroll bar to see the whole thing.)
Unlike the entries for the overlay legend, the entries in the legend for
the base map cannot be modified.
Copyright © 2005 by
Dapper Mapper
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